I've heard great things about VRay's sampling method. Our FSA method is far from producing perfect results. It does makes a lot of sense for compositing but i just dont buy that it helps in AA that much. I feel something is missing. some adaptive sampler? something that doesn't kill all the detail in order to get decent edges? I've found this link with explanations about VRay's method of sampling and links to papers.
http://www.spot3d.com/vray/help/150SP1/render_params_dmc.htm In blender there is one way to get *great* results, that is doubling the resolution, applying a minimal blur and then scaling back down.The difference in quality is astonishing to anything else you can get tweaking the inbuilt parameters. Problem with this is the resources it eats. more memory, 5-6 times render time, compositing time explodes.. Could we move to the new millennium and get a *great* AA sampling method? :) Daniel Salazar 3Developer.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
