Hi Martin, On Mon, Jun 20, 2011 at 6:31 PM, Martin Sell <[email protected]> wrote: > 1) first part: group references > > At the moment, you can't detect at runtime if the object controller > owner is part of a group. The duplicating object also doesn't know about > its group members. There is no (easy) way to get the necessary > references. My proposal is to provide an improved interface for > KX_GameObjects. Here you can find the complete proposal: > > http://de.wikibooks.org/wiki/Benutzer:Moerdn/_Blender_2.5_Feature_Proposal
+1, this would be very useful. In the past I have wanted to access properties defined on the pivot. Your proposal meets that need. Please keep parenting instances to the pivot optional - in many of my groups, I want the objects to act independently. I see from your videos that parenting needs to be done after instantiation with a script; that's fine with me. We could add an option in the GUI to automate that at a later date. My only suggestion is to change the terminology: "pivot" implies that the objects are parented to it. How about renaming "pivot" to "group", and "instance" to "member"? > I've already implemented this small feature and it would be nice if the > BGE devs could take a closer look. This page also contains patches, a > windows build and some links to youtube that demonstrates some of the > possibilities. I haven't tried your patch yet, but the videos look great. Cheers, Alex _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
