On Sun, Jun 26, 2011 at 6:16 AM, Tobias Kummer <[email protected]> wrote:
> Hey there, > > I looked around a bit but didn't get any decent info on how blenders > speed pass is constructed. How are the RGBA values derived from the > scene according to the movement? > As far as I remember, it's 4 floats in image space: speed[0] displacement from previous frame in X speed[1] displacement from previous frame in Y speed[2] displacement to next frame in X speed[3] displacement to next frame in Y And you need a z buffer to go along with it too. cheers Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
