Uh man, respect. All of this fixes are nice. It's great when users can polish the area of blender they use the most :)
Daniel Salazar 3Developer.com On Thu, Jul 14, 2011 at 5:32 PM, Troy Sobotka <[email protected]> wrote: > Hello all. I've put four patches in the tracker. They are as follows: > > SCALE NODE FILTER: > > http://projects.blender.org/tracker/?func=detail&aid=27974&group_id=9&atid=127 > > The default scale node doesn't allow the artist to choose between > available filter types. Considering a linear scale filter is available > already within scaling.c, this patch simply activates it and allows > the artist to choose between linear and the default (bicubic?). Useful > for some effects such as rasterization etc. > > INPUT NODE MATCH MOVIE LENGTH: > > http://projects.blender.org/tracker/?func=detail&aid=27571&group_id=9&atid=127 > > By default, Blender offers a "Match Movie Length" button in the UV > image editor and VSE. However, within the compositor, this useful > button is not available. This patch merely adds this functionality > making it faster for an artist to input motion picture movie lengths. > > RENDER BUG LOSSLESS ENCODING PATCH: > > http://projects.blender.org/tracker/?func=detail&aid=27887&group_id=9&atid=127 > > BUG REPORT: > http://projects.blender.org/tracker/index.php?func=detail&aid=27975&group_id=9&atid=498 > > This patch attempts to address a bug in Blender that prevents all > lossless encoding via HuffYUV and FFV1. The problem was that all > conversions were being forced to YCbCr domain. The two losseless > formats will then provide a lossy conversion to YCbCr as opposed to > remaining within the sRGB domain. This bug fixes this issue regarding > the two formats. > > MARKER MENU WEIRDNESS: > > http://projects.blender.org/tracker/?func=detail&aid=27917&group_id=9&atid=127 > > This patch attempts to unify the marker menus to bring the Timeline > Marker menu into line with the NLA, Graph, Dopesheet, and VSE menus. > In addition to the menus matching, it also enables the ability to copy > markers to and from various scenes. This patch needs to be examined by > Campbell as his marker code in the View3D is what it is based on, but > doesn't appear to work as intended from within the View3D pane. > > With respect, > TJS > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
