On Sun, Jul 17, 2011 at 10:35 AM, Michael Judd <[email protected]> wrote: > On 17/07/11 09:38, Stephen Swaney wrote: >> On Sun, Jul 17, 2011 at 01:05:59AM +0200, Mathias Panzenböck wrote: >> >>> On 07/17/2011 12:43 AM, Michael Fox wrote: >>>> You Couldn't be furthur from the truth, comparing win2k and XP is like >>>> comparing apples and oranges, they are vastly different internally, >>>> win2k is 16bit OS winXP in 32Bit, with different calls to different >>>> systems, may seem the same on the surface but underneith where we work, >>>> is 2 different worlds. Hence support for win2k was dropped >>>> >>> Are you sure you don't confuse Win2k with Win9x/Me? After all Win2k is NT >>> based and the direct >>> predecessor of XP. (2k = Win NT 5.0, XP = Win NT 5.1) >> You might want to read what Mike Erwin said earlier in the thread: >> >> The current keyboard code (by jesterking I think) and upcoming 3D >> mouse support (by me) both rely on the Windows RawInput API, which >> only works on XP or newer. Far as I know, that is the only hard >> technical reason blocking a Win2000 build. >> >> That sounds like a bit of a show stopper. >> > I'm pretty sure the Linux version doesn't rely on the Windows RawInput API. > Speaking of which, I'm just trying to work out why anyone would be > running Windows 2K rather than Linux. Has someone implemented a > distributed Blender rendering engine that runs on botnets? There's a > good reason right there to maintain the W2K build.
Recently I got blender's GHOST building with SDL, this means theres no direct dependencies on the windowing system X11/GDI/Cocoa etc... though I only tested on linux. so it may be possible to make a windows/sdl build which doesn't have this limitation. In cmakes advanced options enable WITH_GHOST_SDL. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
