In fact I've been reading the bmesh knife code recently, on my project to help close out the bmesh TODOs, and the code right now there may be doing some closer to what you want: hitting k takes you into a modal mode where successive left clicks make connected cuts; hitting e ends a cut and lets you start a new series; holding down CNTRL turns midpoint snapping on, holding down SHIFT turns all snapping off (by default, edge and vertex snapping are on); and using the middle mouse button temporarily takes you out of cutting mode so you spin the model.
Who knows how long it will take to get bmesh into trunk (though I am trying hard to contribute to making that sooner rather than later), so it is probably worthwhile to fix the old version now, but it would be good to settle on similar behavior between old and new so that it will be easier for users to adapt to the change to bmesh when it comes. 2011/7/17 Αντώνης Ρυακιωτάκης <[email protected]> > Hi, before doing unnecessary work maybe you should check with bmesh > too? If it's going to be merged anytime maybe it's better to work > there? > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
