The dilation I am seeing in Blender is imo not good. I thought I'd propose an alternative (if there's support)?
Here's a close-up of the dilation blender does --> http://jbit.net/~sparky/blender_dial/bakezoom_BI_dial.png Here's a close-up of the dilation I was able to do outside of blender using diff. code --> http://jbit.net/~sparky/blender_dial/bakezoom_other_dial.png The bumped visual you get using the first one is this (ugly filtering scar) --> http://jbit.net/~sparky/blender_dial/scr_BI_dial.png The visual you get using the other method is this (significantly more subtle) --> http://jbit.net/~sparky/blender_dial/scr_other_dial.png The blend file to produce the texture is up there --> http://jbit.net/~sparky/blender_dial/bmake.blend This is the full-res baked result you get with dilation using blender --> http://jbit.net/~sparky/blender_dial/bake_BI.png and this is using the alternative dilation --> http://jbit.net/~sparky/blender_dial/bake_other_dial.png I dumped everything here http://jbit.net/~sparky/blender_dial/ incl. a blender file. Let me know what you think. Cheers, Morten. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers