Okay, it looks like the function was only used for shape key drivers
in the BGE. This patch fixes it:
http://www.pasteall.org/23470/diff

I'm not sure if this is the route you'd want to go though.

Cheers,
Mitchell

On Mon, Jul 25, 2011 at 11:32 PM, Mitchell Stokes <[email protected]> wrote:
> This breaks the game engine since it also used
> BKE_animsys_evaluate_animdata(). G.main isn't very useful as far as
> the BGE is concerned, and I don't know if I have access to a Blender
> scene when BKE_animsys_evaluate_animdata() is called in a few places.
> Could BKE_animsys_evaluate_animdata() be setup to allow for NULL for
> the Scene pointer? Or something along these lines?
>
> Cheers,
> Mitchell
>
> On Sat, Jul 23, 2011 at 9:37 PM, Matt Ebb <[email protected]> wrote:
>> On Sun, Jul 24, 2011 at 2:34 PM, Joshua Leung <[email protected]> wrote
>>
>>> Log Message:
>>> -----------
>>> == RNA Property Updates get called by Animation System now ==
>>>
>>
>> Thank you very much!
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>
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