Okay, it looks like the function was only used for shape key drivers in the BGE. This patch fixes it: http://www.pasteall.org/23470/diff
I'm not sure if this is the route you'd want to go though. Cheers, Mitchell On Mon, Jul 25, 2011 at 11:32 PM, Mitchell Stokes <[email protected]> wrote: > This breaks the game engine since it also used > BKE_animsys_evaluate_animdata(). G.main isn't very useful as far as > the BGE is concerned, and I don't know if I have access to a Blender > scene when BKE_animsys_evaluate_animdata() is called in a few places. > Could BKE_animsys_evaluate_animdata() be setup to allow for NULL for > the Scene pointer? Or something along these lines? > > Cheers, > Mitchell > > On Sat, Jul 23, 2011 at 9:37 PM, Matt Ebb <[email protected]> wrote: >> On Sun, Jul 24, 2011 at 2:34 PM, Joshua Leung <[email protected]> wrote >> >>> Log Message: >>> ----------- >>> == RNA Property Updates get called by Animation System now == >>> >> >> Thank you very much! >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
