Hi all, Some of you might already know this, but I have done some effort in making canvas compositing working in Blender.
I have made a draft-proposal to see where it should go to. I would like to have feedback on the user interface level. How can we make this usable to our users? How can we keep the render width/height settings in sync with the canvas width/height? In the current compositor the composite works on a by code defined coordinate system. This coordinate system (ImBuf x, y) cannot be changed or even used by the user. This proposal will open up this coordinate system and implement canvas compositing in Blender. This is possible as the compositor redesign project does not enforce a coordinate system and handles data/memory in a different way (no buffers). This will introduce 4 new concepts in the compositor - Ordered List Item Canvas (being the existing background grid) - Viewport (the camera that the compositor looks through, the area that will be the result of the composite) - Positionable input nodes (data can be positioned/scaled/rotated on the canvas) - Backdrop handles (interactive handles on the backdrop) The link below has to proposal including sample images and a (technical) video. http://ocl.atmind.nl/doku.php?id=design:proposal:compositor_canvas Happy Blending! Jeroen -------------------------------------------------------------------- mail2web.com Enhanced email for the mobile individual based on Microsoft® Exchange - http://link.mail2web.com/Personal/EnhancedEmail _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
