it still not building for CMake with NDOF (after I installed the drivers).
error is: http://www.pasteall.org/23770

--
Dalai

2011/8/3 Dalai Felinto <[email protected]>

> Hi Mike,
>
> >> I disabled NDOF for cmake and builds work fine.
> >I'm surprised you were able to turn this off in the build script and
> >have it work... that is incomplete and untested.
>
> it would be really disappointing if I couldn't ;)
> honestly I don't even think this should be ON by default if this requires a
> 3rd party download. Or at least it could copy Linux behaviour and run a
> find_package(Spacenav). (and print "donwload ... from ..."
> if WITH_INPUT_NDOF is on).
>
>
> Cheers,
> Dalai
>
> 2011/8/2 Mike Erwin <[email protected]>
>
>> Dalai Felinto wrote:
>> > Hi,
>> > I'm having this error today:
>> > bf/intern/ghost/intern/GHOST_NDOFManagerCocoa.mm:30:51: error:
>> > 3DconnexionClient/ConnexionClientAPI.h: No such file or directory
>> [complete
>> > log - http://www.pasteall.org/23657]
>> >
>> > I can't find this file anywhere in the blender source code (nor in the
>> lib
>> > folders).
>>
>> The 3DconnexionClient framework is a new build dependency on MacOS.
>> That missing header file is part of their driver, which you
>> (unfortunately) have to download this from their web site. I asked
>> last summer if we could put the header files in blender's svn, and
>> they said no. I'll press the issue so building won't be such a hassle.
>>
>> For now, download from here:
>> http://www.3dconnexion.com/supported-software/3dxlabs.html
>>
>> > I disabled NDOF for cmake and builds work fine.
>>
>> I'm surprised you were able to turn this off in the build script and
>> have it work... that is incomplete and untested.
>>
>> Mike Erwin
>> musician, naturalist, pixel pusher, hacker extraordinaire
>> _______________________________________________
>> Bf-committers mailing list
>> [email protected]
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
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