Sorry I'm late for this disscussion. Just flied back to Beijing today, for the new semester.
Actually, compiling and linking .mo is not a task for building. I ever thought add building commands like "make update_po", "make update_mo" as some other applications do. But finally, for simplicity I just put some update_XXX.py scripts under /po to do these works. Related doc: http://wiki.blender.org/index.php/User:Xiaoxiangquan/GoogleSummerOfCode/2011/Internationalization/notes_for_translators Section:update PO & update MO About msvc+scons, I failed to build with this environment. The only rule added by Garlic is coping the unifont.ttf.gz to [datafiles]/fonts/ when "make install". Maybe you can help fix it if there is any bug on this. In my tests, msvc+cmake will do it correctly. The worst thing is that as far as I know no one has run Garlic successfully under windows. Dingto also failed at the last link stage. Now I'm asking jesterkin for help on this. So I'm very sorry that I haven't any idea about the windows locale issules, yet. 2011/8/27 Dalai Felinto <dfeli...@gmail.com> > Hi, > > I'm on windows and the build doesn't seem to be copying the files properly > (and compiling and linking the .mo). > I'm currently using msvc+scons and had to manually create the datafiles > folder. > > I would like to hear from Xiao (sorry if this is not your first name ;) > what's the best way to help testing it. > In his video he mentions the computer needs to have "locale". But in > windows that should be automatic afaik. > > It would be nice if the branch could be merged again from trunk so the > ffmpeg (in the mean time I patched my scons config file to use the correct > files). > > -- > Dalai > > > 2011/8/26 Yousef Hurfoush <ba...@msn.com> > >> >> i confirmed that not all these files exists in the compiled blender, i add >> the missing from the list you sent me, console error is gone, but still when >> i change the language and restart it doesn't change!!! >> >> >> > Date: Fri, 26 Aug 2011 12:20:42 -0500 >> > From: m...@cs.umn.edu >> > To: bf-committers@blender.org >> > Subject: Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch >> > >> > In reply to Yousef Hurfoush (ba...@msn.com): >> > >> > > From: Yousef Hurfoush <ba...@msn.com> >> > > To: blender foundation committers <bf-committers@blender.org> >> > > Date: Fri, 26 Aug 2011 17:16:22 +0000 >> > > Subject: Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic >> Branch >> > > Reply-To: bf-blender developers <bf-committers@blender.org> >> > > >> > > >> > > >> > > >> > > > You'll want a layout of files similar to this relative to the >> blender >> > > > binary: http://www-users.cs.umn.edu/~mein/blender/garlic.txt >> > > >> > > i think they must be in the garlic branch!!!, if not where can i get >> them? >> > > >> > >> > Yes sorry they are, I was just explaining where files are put on a Make >> > install. You'll need to look through the source dir to find the files >> > after you compile things. >> > >> > Kent >> > >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers