Thanks a lot! yes, also convex hull algorithm may work too ;)
Cheers!!!


________________________________
De: Sergey Kurdakov <[email protected]>
Para: Raul Fernandez <[email protected]>; bf-blender developers 
<[email protected]>
Enviado: miércoles 7 de septiembre de 2011 19:15
Asunto: [Bf-committers] bridging faces algorithm


Hi Raul,

I think, that general algorithm like constrained delaunay triangulation will 
fit - because what is needed -to have a mesh to fit into
boundary points between two rings and it is what constrained delaunay will do,

so docs from http://gts.sourceforge.net/ 

or docs at  http://tetgen.berlios.de/ for 
http://tetgen.berlios.de/features.html#F3

might be of help.

Regards
Sergey
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