or that it actually compiles on scons or cmake http://www.pasteall.org/24756 http://www.pasteall.org/24757
Daniel Salazar 3Developer.com On Fri, Sep 9, 2011 at 4:49 PM, Thomas Dinges <[email protected]> wrote: > No comment on that! > > This time it's not coding style, it's simply wrong code. At least > elementary things like "Does my new modifer actually show buttons or > not" should be checked before the merge! > > Best regards, > Thomas > > Am 10.09.2011 00:47, schrieb Thomas Dinges: >> Revision: 40082 >> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40082 >> Author: dingto >> Date: 2011-09-09 22:47:26 +0000 (Fri, 09 Sep 2011) >> Log Message: >> ----------- >> Fixing bugs after Recast& Detour branch merge!! >> * The new NAVMESH Modifier did not show any buttons, console printed errors >> instead! >> * Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self >> instead of cls was used as argument. >> * Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did >> not worked due to wrong ENUM identifier ('None' instead if 'NONE') >> * Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the >> properties_game.py where it belongs and renamed it. Also, don't use >> abreviations in Panel Headers (Navmesh> Navigaion Mesh) >> * Code cleanup, removed unnescecary code. >> * bpy.types.Panel> Panel >> >> Modified Paths: >> -------------- >> trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py >> trunk/blender/release/scripts/startup/bl_ui/properties_game.py >> trunk/blender/release/scripts/startup/bl_ui/properties_scene.py > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
