On Sun, Sep 18, 2011 at 8:21 PM, Sergey I. Sharybin <[email protected]> wrote: > Hi, > > We discussed possibility of bundling droid fonts into blender installer > and release archived yesterday. Problem that droid fonts are under > Apache2.0 license which is compatible with GPLv3, and not compatible > with GPLv2. So looks like using this fonts would make final archive > GPLv3. It's not really so big issue, but all sources should be licensed > by GPLv2+ license. I've made some quick check and found this list of > files which i'm not sure are under GPLv2+ compatible license: > > - source/blender/blenkernel/intern/CCGSubSurf.c > - source/blender/blenkernel/intern/sound.c > - source/blender/editors/uvedit/uvedit_parametrizer.c > - source/blender/editors/sculpt_paint/paint_utils.c > - source/gameengine/GamePlayer/xembed/npunix.c > > Would be nice to have respond from authors of this files if they're fine > with GPLv2+ license. > > P.S. It was really quick check so probably some more files should be > verified, i'll make deeper check soon. > > -- > With best regards, Sergey I. Sharybin
added NAN headers to source/blender/blenkernel/intern/sound.c and source/blender/editors/sculpt_paint/paint_utils.c since these both go back to original blender open-sourcing. This ones for Brecht I think (svn logs back to orange merge) source/blender/editors/uvedit/uvedit_parametrizer.c This ones for Daniel Dunbar (aka Zr) source/blender/blenkernel/intern/CCGSubSurf.c Re: source/gameengine/GamePlayer/xembed/npunix.c This isnt built with blender, but we should probably get the header fixed anyway... or alternately we could remove source/gameengine/GamePlayer/xembed dir, its not maintained for ages. -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
