While this fixes the common case its still not working as explained in
the comment above, committing fix.

On Thu, Sep 22, 2011 at 7:17 AM, Bastien Montagne <[email protected]> wrote:
> Revision: 40441
>          
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40441
> Author:   mont29
> Date:     2011-09-21 21:17:38 +0000 (Wed, 21 Sep 2011)
> Log Message:
> -----------
> One of the two latest commits in this file broke the multi-bone selection in 
> pose mode (shift-selection)...
>
> Modified Paths:
> --------------
>    trunk/blender/source/blender/editors/armature/editarmature.c
>
> Modified: trunk/blender/source/blender/editors/armature/editarmature.c
> ===================================================================
> --- trunk/blender/source/blender/editors/armature/editarmature.c        
> 2011-09-21 19:10:06 UTC (rev 40440)
> +++ trunk/blender/source/blender/editors/armature/editarmature.c        
> 2011-09-21 21:17:38 UTC (rev 40441)
> @@ -4298,7 +4298,7 @@
>                 * note, special exception for armature mode so we can do 
> multi-select
>                 * we could check for multi-select explicitly but think its 
> fine to
>                 * always give pradictable behavior in weight paint mode - 
> campbell */
> -               if (!(extend) || ((ob_act && ob_act->mode & 
> OB_MODE_WEIGHT_PAINT) == 0)) {
> +               if (!extend || (ob_act && ob_act->mode & 
> OB_MODE_WEIGHT_PAINT)) {
>                        ED_pose_deselectall(ob, 0);
>                        nearBone->flag |= 
> (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
>                        arm->act_bone= nearBone;
>
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>



-- 
- Campbell
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