For the ocean Sim stuff look here: http://savetheoceansim.com I believe Todd McIntosh is the 'Producer' on the project and Matt Ebb was the developer. If you just want precompiled and very updated builds I would check graphicall: http://graphicall.org/?keywords=ocean If you want to build yourself, the latest patch is here: http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
-Sean On Sun, Sep 25, 2011 at 8:42 AM, Peter K.H. Gragert <pkhgrag...@gmail.com>wrote: > Hi, > oceansim = Ocean simulation? I would like to try ... > How to 'install' it ? > Greetings > Peter (PKHG) > > 2011/9/25 Ton Roosendaal <t...@blender.org> > > > Hi all, > > > > Here's the notes from today's IRC meeting in irc.freenode.net > > #blendercoders: > > > > 1) Blender 2.60 preparations > > > > - Last week the GSoC UI translation project was successfully applied. > > > > - Shizu has a Japanese translation .po ready, will send to mailing list > > > > - Ton discussed with Xiao to move over the google project for > > translations to blender.org. > > http://code.google.com/p/blender-translation/ > > > > - Dalai Felinto's TexFace properties migration commit went fine sofar, > > one unconfirmed issue only. Please test and report! > > > > - Last of the big mergers happened, so focus can go to bugs! We move > > to "BCon4" next week, a first Release Candidate then comes available > > as well. We're on schedule still. > > > > - Ton changed the main bug tracker page to not list the 2.4 tracker > > anymore. If you still need it, replace the 'atid' number in url with > > 125. > > > > - Planning reminder http://wiki.blender.org/index.php/Dev:Doc/Projects > > > > - Jens Verwiebe compiled for OSX a new gcc (gcc-4.6) which gives more > > stable OMP (threading) for sculpting and fluids. Might get used for > > the official release. > > > > - Dalai will move over bug fixes from cucumber branch > > > > - Thomas Dinges: our win64 libs need update, he connects with Nathan > > Letwory for it. > > > > > > 2) Other projects > > > > - Thomas posted a Cycles Win64 build: http://www.graphicall.org/641 > > > > - Sculpt GSoC branch: Nicholas Bishop talked with Jason Hayes about > > it. Needs some more work before it can get review for merger. ETA > > unknown yet. > > > > - Emannuel Stone is back on Nurbana. He'll do some bug fixes first, > > then works on a good specification doc with images/videos. > > > > - BMesh: progresses steadily, but not enough to make it 2.61 target, > > 2.62 is more feasible. > > > > - We need reviewer(s) for "Oceansim" for 2.61! > > > > - Dynamic Paint GSoC project: is ready for review too. > > > > Thanks, > > > > -Ton- > > > > ------------------------------------------------------------------------ > > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org > > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- ||------------------ Instant Messengers ---------------------- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at shatte...@hotmail.com || Yahoo Y! at the_7th_samuri ||---------------------------------------------------------------------- _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers