I started a project recently and noticed that the texture painting is way inferior to sculpting when it comes to brushes. While you rotate, scale a brush in sculpt mode, this isn't possible in texturepaint mode. Using textures as a brush will result in multiple problems. At first the textures (images) are copied from UV to UV ignoring any projection. The second problem is that the texture (unlike you just draw with color) is not extended over seams. Additionally alpha channels inside the brush-texture will make the texture you paint on black (instead doing nothing in transparent areas) if the texture of the object has no alpha channel.
Are there any plans to improve the texture painting or are there already (maybe experimental) versions that do a better job? Otherwise i will be forced to us external projection paint editing (unlikely to happen since it just is to time expensive in general) or will need to use something else then Blender. Don't take it as harsh critic, but this is a field where in my opinion Blender needs a lot of improvements. Greetings from Tobias Oelgarte _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
