Hi Julio, Antonis mentioned this open email in irc to me. I think we all agree there's actions to be defined in this area!
To me it seems there's a couple of steps we need to handle first though; - get the GSoC paint projects reviewed/accepted (and figure out what the impact is of Jason's work) - separate out feature requests from architectural changes (first fits in existing system/ui and can start work on, latter means new paradigms/ui or underlying code) - come with general design spec for how all paint modes (3d paint, sculpt, 2d paint) should work, what needs to be improved here, and how to make a sane UI for that. In order to get this going, it's also important to (re)confirm who the module owner team is for Paint/Sculpt in Blender. http://wiki.blender.org/index.php/Template:ModulesOwners Currently only Nicholas, Campbell and Brecht are listed here. The latter two are very busy in general :) Might be wise to formally add at least Antonis and Jason. This team should feel empowered to quickly switch in decisions for what's going to be added and how. Although I prefer to get a good big picture presented and accepted for everyone first! Last but not least; for a good UI proposal I'd check if William's available... -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 20 Sep, 2011, at 19:57, Julio Iglesias wrote: > Hi, > > First of all, let me state I'm not a coder, I just use Blender on a > daily basis so this ideas don't come out of a whim. > I'm currently working with Bartius Crouch on "Texture Paint Plus" > script, but there is stuff he can't do with python. > > So, let me cut to the chase, here is a post with some basic > suggestions: > http://blenderartists.org/forum/showthread.php?thread.php213816-your-wishlist-for-paint-tools&p=1843653&viewfull=1#post1843653 > > The idea with the GUI changes is to integrate and simplify the access > to common stuff as right now is way too scattered. > But priority in my humble opinion as a user would be to add the next > features: > > - 4 (angle brush dynamic, with random and rake/direction options, same > as in sculpt) > - 6 (texture independant alpha masks) > - The ability to choose any new created image on the image editor as > mask (without having to save and load into a material!) plus a quick > system to load a number of textures through a file browser, i.e.(nº5): > http://zafio.com/tmp/blender/tpaint_mockup/sculpt_gui_integration.jpg > (also some of the ideas there could be implemented in texture paint > modE) > - 8 (color dynamics that would also affect brush textures) > > That would be just the basics. If you want I can elaborate on why are > those features needed, usability details, etc... > > If the ideas are accepted in this board, I would be willing to take > care of funding the development, either from my pocket or via > crowdfunding. > I also have the initial interest from Psy-Fi to code it, although he > humbly admited there was better candidates, but it looks like everyone > he recommended is busy as hell. > So if any of you reading this is also able and interested to implement > it, let me now! > > > Regards. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
