Hi Raul, this sounds very good to me. If you have code that you can
walk me through, I can see about converting it to work with the new
PBVH stuff... or however you'd like to proceed with it, really. :)

Thanks,
-Nicholas

On Mon, Oct 17, 2011 at 8:08 PM, Raul Fernandez <[email protected]> wrote:
> @Nicholas
>
> I saw with great pleasure your recent development on Dynamic Sculpting, as my 
> lack of free time was preventing me to fulfill my promises with the Blender 
> community that have helped me so much in the past and I never forget that, so 
> I have being carrying with a conscience burden every day for not finishing 
> Unlimited Clay. What I want to propose you is, if you agree, I can help you 
> integrating UnlimitedClay features, since you have done most of the part that 
> was limiting it (handling a dynamic PBVH). of course, I know you are more 
> than capable to get there on your own (you know? when I started the UC 
> project I was never thinking in getting it so far, all I wanted to do was to 
> show a good technical demo to attract your interest as the main Sculpting dev 
> so it would be integrated in Blender successfully as previously I got a great 
> help from Matt Ebb and Jahka for the other projects that started also as 
> technical demos :P ) and I even think it would not be
>  necessary because from your current implementation it would be relatively 
> "easy" to add dynamic detail like in UC, with all the respect the author 
> deserves I consider the "constant edge length" in the Freestyle 
> implementation an artificial limitation rather than a fundamental limitation 
> of the algorithm, In LC I could easily fit the dynamic topology with the 
> dynamic subdivision to any level without any problem because it was not a 
> fundamental requirement of the dynamic topology algorithm. And I agree that 
> the main limitation can be now the lack of neighborhood information in 
> current Blender mesh data structure, that's why I have put my hopes on Bmesh 
> in the past.
>
> Please feel free to contact me at any time :)
> Cheers
> Raul
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