Hi Raul, this sounds very good to me. If you have code that you can walk me through, I can see about converting it to work with the new PBVH stuff... or however you'd like to proceed with it, really. :)
Thanks, -Nicholas On Mon, Oct 17, 2011 at 8:08 PM, Raul Fernandez <[email protected]> wrote: > @Nicholas > > I saw with great pleasure your recent development on Dynamic Sculpting, as my > lack of free time was preventing me to fulfill my promises with the Blender > community that have helped me so much in the past and I never forget that, so > I have being carrying with a conscience burden every day for not finishing > Unlimited Clay. What I want to propose you is, if you agree, I can help you > integrating UnlimitedClay features, since you have done most of the part that > was limiting it (handling a dynamic PBVH). of course, I know you are more > than capable to get there on your own (you know? when I started the UC > project I was never thinking in getting it so far, all I wanted to do was to > show a good technical demo to attract your interest as the main Sculpting dev > so it would be integrated in Blender successfully as previously I got a great > help from Matt Ebb and Jahka for the other projects that started also as > technical demos :P ) and I even think it would not be > necessary because from your current implementation it would be relatively > "easy" to add dynamic detail like in UC, with all the respect the author > deserves I consider the "constant edge length" in the Freestyle > implementation an artificial limitation rather than a fundamental limitation > of the algorithm, In LC I could easily fit the dynamic topology with the > dynamic subdivision to any level without any problem because it was not a > fundamental requirement of the dynamic topology algorithm. And I agree that > the main limitation can be now the lack of neighborhood information in > current Blender mesh data structure, that's why I have put my hopes on Bmesh > in the past. > > Please feel free to contact me at any time :) > Cheers > Raul > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
