Hi Douglas, >I want to propose we make both or one of these for the BGE. Where >should I go to talk about it? Thanks.
http://blenderartists.org/forum/forumdisplay.php?12-Game-Engine-Support-and-Discussion there were actually several attepmts to bring more networking capabilities and few example game were developed. my favorite idea in this regard is to use python client for Reddwarf http://sourceforge.net/apps/trac/reddwarf/wiki/CommunityClientImplementations ( see few of them on the bottom of the page) and http://reddwarfserver.org/ itself as a server. there is a demo game ( java client though so there would be need to make it compatible with Blender game engine ) http://sourceforge.net/projects/rd-snowman/ which can be replicated in Blender Game engine at client side, and maybe transformed to something different. with this task finished and running many others could follow to develop MMORPGs as the things would be much more clear. while reddwarf server development stalled - still it is the best open source way to try MMORPG. beware though, that development of full scale MMORPG is huge undertaking and few people actually have good skills in the area. So I suggest - instead of choosing wrong way not knowing all pitfalls you would be able to make better decision after a MMORPG like demo runs at your fingertips. And also others could more easily join your efforts when something already can be tried. So porting http://sourceforge.net/projects/rd-snowman/ to python and Blender game engine could be one person undertaking, which you might manage on your own. Then - knowing how it feels like and having much more understanding you might extend your efforts and offer more ideas to others, directing them where you will find intresting during discussions. Regards Sergey _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
