In my current project i use the ChildOf constraint quite often together with an influence lower then 1.0. There are two things which i never needed to use and from which i can't think off a good reason to use them.
1. There are the two buttons "Clear Inverse" and "Set Inverse". If you clear the inverse the constraint object (especially bones) will be moved "somewhere". A position i never found useful to begin with. After you cleared the inverse you can set it. Is there any reason why both steps exist? If not, wouldn't it be better to combine both to one button called "update inverse"? 2. If you clear and set the inverse while the influence is lower then 1.0 you will get not the expected result of a perfect inverse to begin with. Again, I can't imagine any real usecase for that. As an example how it disrupts the workflow. Lets say you copied a bone together with the constraint, positioned him and want to update the inverse. The first step would be to set the influence to 1.0. The second step is to clear the inverse, 3rd to set the inverse, 4th to set the influence back to something < 1.0. Could it not be just a simple as to say "update inverse", while it internally resets the influence to 1.0, clears the inverse, recalculates the inverse and move the influence back to where it was? Does this make any sense or did i miss something? Greetings from Tobias Oelgarte _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
