I think it's okay to discuss button shading a bit though, but apart from that, the changes are pretty much straight forward and should go to trunk for sure. :) Again, big +1 for this!
Am 24.10.2011 06:01, schrieb Thomas Dinges: > Hi, > I fully agree with Brechts changes and give +1 for them as Py UI Module > Owner and member of the Interface Look team! > > I would also not necessarily change the screen splitting widget, I think > it's way better in the Cycles branch now, compared to trunk. > > Removing the white arrows in menus, making them darker, helps indeed a > lot while scanning over buttons as well. > > Regards, > Thomas > > Am 24.10.2011 03:29, schrieb Brecht Van Lommel: >> Hi, >> >> On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebb<[email protected]> wrote: >>> I'd personally like to hear the rationale for these rather than just saying >>> here's the patch. Some of it seems a bit more like a matter of taste too, >>> rather than something that's designed for a wide audience, so I'm curious to >>> hear the reasoning. >> Alright, I already discussed this with a few people, so forgot that it >> might need more explanation :) >> >>>> * Remove emboss on areas and regions >> The embossing distracts from the buttons and text in the actual >> region. There wasn't any embossing around areas (mistakenly mentioned >> that), only black lines. It's around regions only, and there it >> doesn't seem to help much, because the regions are in a different >> color from the main region anyway? >> >>>> * Remove button emboss >>>> * More subtle colors and gradients on buttons >> For me this helps a lot in making the buttons more readable. Most user >> interfaces have only sparsely distributed buttons, but in blender we >> have many buttons, and I think at a certain point embossing and >> gradients just make it harder to actually read the text in them. >> >> Buttons with more embossing make a clear distinction with e.g. the 3d >> view or timeline, but I think they just take away attention too much. >> Most user interfaces have most buttons in the same color and nearly >> the same color as the background. In Blender this is not the case, and >> adding embossing doesn't seem needed. >> >>>> * Black arrows on menu button >>>> >>> -1, Way too low contrast, there's almost no point in having them there. >>> Makes them look like other dark UI widgets like radio buttons, which is not >>> good. >> For me the arrows are quite visible but they could be made darker >> still. I think that if you look at the buttons, you see the arrows, >> but if you're scanning over buttons they can be skipped over. I think >> this is a good thing, for example in the 3d view header, there's a few >> of those in a row. The white arrows distract from the white text/icons >> and it's harder to scan for the right button. >> >>>> * Panel header changed look& smaller >> The panel header with a single line makes it more difficult to see >> where one panel ends and the other begins, so I made the entire header >> darker. There is no longer space between the panels when they are >> collapsed, but otherwise the header has the same size. They could be >> made a bit bigger but don't feel cramped to me, maybe they would on a >> bigger screen. >> >>>> * Screen splitting widgets look >>>> >>> Not a fan of how it is now, but perhaps if it was the dark triangle with a >>> hint of the 'gripper' lines blended on top it would work better. >> Ok, I can try to add some subtle gripper lines. >> >>>> * Toolbar/properties expand button look >> Guess this one was obvious, unconnected (+) buttons are confusing. >> >>>> I'd still like to change the font in trunk, but it seems hard to get >>>> an agreement on this. Some tests: >>>> >>> Again, I'd like to hear the rationale - I think the font in trunk right now >>> is very good. >>> >>> If it's to make things smaller and more condensed, be wary of cutting off >>> one's nose to spite one's face - you *need* whitespace in design, it's not >>> just wasted areas where more can be crammed in. >> I don't particularly care about the text being smaller, any gains >> there are very minor. I just think the current font is hard to read at >> this size, too 'smudgy', and the shapes of words aren't very >> distinctive. My impression is that there are fonts that were designed >> to work better at this font size. >> >> Thanks, >> Brecht. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
