I found the solution now. If anyone is interested: The function "ComputeBestFitViewRect" in the file "RAS_FramingManager.cpp" is responsible for the positioning of the viewport. Setting the variable "left_over" to zero did the trick!
Julian Am Mon Oct 24 13:53:23 2011 schrieb Julian Adenauer: > I'm not sure if the list supports attachments. If not, the screenshots > can be found here: > http://julianadenauer.de/blenderplayer.html > > Julian > > Am 24.10.11 13:03, schrieb Julian Adenauer: >> Hi developers, >> >> I have a question concerning the alignment of the view in blenderplayer: >> Currently, when I export a game engine runtime, the rendered game (in my >> case it is defined to be square) is in the center of the screen (in >> fullscreen mode, see "is.png" in attachment). What I need is the image >> to be aligned to be on the left side (compare "should.png"). >> Since I am not really familiar with the blender sourcecode, it would be >> great if someone could point me to where I can modify this behaviour. >> >> The reason for why I want this is that I am working on integrating >> blender with our 5-sided cave environment which consists of 2.5m x 2.5m >> screens (thus the square image). >> >> If you want more details: >> I recently dicovered the BlenderCAVE project >> (http://www.gmrv.es/~jgascon/BlenderCave/) which uses blenderplayer >> runtime and seems to be a quite good possibility to combine our CAVE >> system with Blender. >> The problem is that our projection screens are quadratic which means >> that only 1024x1024px of the 1280x1024px are actually displayed. This >> results in a wrong alignment between the screens. >> Rendering the image quadratic would fix this problem, but blenderplayer >> centers this image in fullscreen mode. Since our projectors are aligned >> to the left of the screen, this results in having a black bar on the >> left side (in the corner of the CAVE). >> >> Thank you! >> >> Julian >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > -- Julian Adenauer, Dipl.-Ing. (FH) Technische Universität Berlin Zentrum Mensch-Maschine-Systeme (ZMMS) Graduiertenkolleg Prometei Raum FR 2015 Franklinstr. 28/29 Sekretariat FR 2-6 D-10587 Berlin Tel: +49 (0) 30 314-29634 Mobil: +49 (0) 176 10 33 23 90 Fax: +49 (0) 30 314-72581 [email protected] www.prometei.de _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
