Hi, Overall I like the changes a lot, just a few thoughts: - I fully agree with Matt on the icons. - The corner handles are _very_ close to invisible for me. If I didn't already know their purpose and locations I would most likely not notice them for quite some time or disregard them as unimportant visual details. - I strongly prefer the drop menu arrows in a light color, black on dark grey just strains my eyes and I believe it benefits general usability for this to be made clear. - The 3d view panel toggles could use a lighter plus, see previous point..
Generally speaking, I feel dark-on-dark colors for various UI elements just makes them harder to pick out quickly when working, and there is a lot of that exact thing being proposed. I am by no means the only one around with either imperfect vision or a monitor which doesn't display these things well (in my case, the latter). -- Colby On Oct 27, 2011, at 4:44 AM, Daniel Salazar - 3Developer.com wrote: > +1 on the black arrow icons, white is unnecessarily strong since the > important part is the *text*, having white on both the text and the > arrows confuses the eye in which direction to focus > > -1 on the general icons being toned down.. agree with matt on this one > > > Daniel Salazar > 3Developer.com > > > > On Wed, Oct 26, 2011 at 9:12 PM, Matt Ebb <[email protected]> wrote: >> On Tue, Oct 25, 2011 at 4:07 AM, Brecht Van Lommel < >> [email protected]> wrote: >> >>> Hi, >>> >>> Panel headers a bit darker now and increased button embossing: >>> >>> Before: http://www.pasteall.org/pic/show.php?id=19452 >>> Latest: http://www.pasteall.org/pic/show.php?id=19501 >>> >> >> This is certainly an improvement on the first proposal >> >> >>> I also like the icons to be a bit more muted, again to avoid them >>> grabbing attention too much with highlights. For me this is what >>> really finishes it off, to make the interface nice calm, but maybe >>> this is considered too dull. >>> >> >> -1. Firstly I don't see the necessity of this - I think the current icons >> are excellent and strike a good balance between quick wayfinding and visual >> noise. But even assmung its needed, this still is not a good way to go about >> it. If you want duller icons, they need to be designed that way with a >> different colour scheme and design requirements that takes this into >> consideration. Doing an overall alpha blend is pretty heavy handed and >> disregards the intention of the designer. >> >> Matt >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
