On Wed, Nov 2, 2011 at 6:57 PM, Jens Verwiebe <[email protected]> wrote: > Hi > > I followed your conversation and also contatcted Damien ( original > GHOST_cocoa writer ) for > send us a helping hand. > I must say i also don´t think this is especially an OSX issue now, due i > never had any problems > handling unicode in OSX else. > Must be a special case in Blender. > > Also all debug prints show up right outputs in several places. > Again i like to point out that for example "öäüÖÄÜ" is only shown > wrong in outliner ( "öäüOAU") but when exported to an external script > ( luxblend here ), pby output was right sending it as "öäüÖÄÜ". > > > I formerly got some misinformation on the state of usability in other OS, so > this seems a more general problem. > > Thus i don´t see atm a needed change for OSX in GHOST rather than checking > outliner and perhaps other modules. > > Jens
Double checked and quite sure this is a font issue only, you can check this by replacing blenders normal font with the mono font and "öäüÖÄÜ" display correctly in the text button view. patch for testing: http://www.pasteall.org/25991/diff note: to get the text into blender I had to save the text to a utf8 encoded file, load the text in blenders text editor, then paste into a text button field, copying directly from firefox gives invalid utf8 chars, but this shouldn't be an issue as long as input is utf8. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
