@ Nicholas Thank you very much for all those valuable suggestions. How do you use TAGS ? I tried it with Emacs which I have never used before, so the handling - especially if I have to press Ctrl-u Alt-. just to jump to the next match - seems a bit complicated to me (although using four buttons in a shortcut has something very blenderesque :-), but perhaps there is a trick I don't know yet.
@ Sergey Thanks for the link to that video, having such a convenient access to the py source is coming in very handy. Currently the debugging section is only in the 2.4 manual, so the question is if to append that one or migrate everything over, but I don't know if everything still applies to 2.5/2.6 In any case, it would certainly be helpful if there would be something like "GUI debugging". While there is already a "Debugging" section in "Tips for Coding Blender" ( wiki.blender.org/index.php/Dev:Doc/Tools/Tips_for_Coding_Blender), I think that something important like using the -d flag would be easily overlooked if added there. @ Peter Thanks for your tip, I will certainly use the Breakpoint add-on for my python projects. Unfortunately in this case I was unable to get an output other than something like "view = <bpy_struct, SpaceView3D at 0xb7f2570>" but perhaps I have to dig deeper. So thanks to you all, I finally found the code section that I was looking for, although it is by far not as easily fixed as I hoped it would be, but at least I can alleviate the problem a bit. Will need some further testing. Rainer _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
