> > *With big resolution it is slow indeed. The indea was to make it use a* > * background job so that it does not freeze the UI while updating > (threading > is also an option). I had a patch in the tracker for this but due to some > update notifier problem it was causing lots of redraw of the image and > scope regions so it was never applied to trunk, maybe now the situation is > better and it is worth taking another look a it.*
- are they computed if collapsed (since we can't really close them) ? by that I mean, if I collapse all of them except the waveform, it is the only one computed ? *I don't find them hard to see, but as the original coder of the scopes I* > * had some feedback where people do not understand that it is min/max and > tought it was garbage. This king of style customusation is easy for anybody > with C/OpenGL knowlage, but it would be better to have a clear goal before > messing the code just for personal ahesteic preferences.* > the min/max makes perfect sense to me and the design is great. I just feel like its hard to see especially when you want to make those lines match. Plus they disappear in those rounded corners which is a bit annoying. maybe it is the default grey background which makes it hard to see it. Like I almost didn't noticed the grid and values with the light gray _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
