Hi, On 09.11.2011 06:02, Campbell Barton wrote: > On Tue, Nov 8, 2011 at 8:35 PM, Stephan Aßmus<[email protected]> wrote: >> On 08.11.2011 04:08, Campbell Barton wrote: >>> However at this point we can probably just get away with using larger >>> icons - 32x32 for eg - and it will be `good enough`, >> >> That may indeed be the case. > > For an icon system I think we first need to deciede weather having > precise, crisp-hinted icons at any zoom level is worth adding at all. [...] > > However you're system is a step up from this, so I'll give my > suggestion on how it could be done. [...]
Thanks a lot for the insights. As I said, for this to be a step up, I would first have to implement hinting... and have the time to do so. It's just high on my list of things I would love to work on. Nice to see there is potential interest at this project. >>> btw - With SDL1.3 you should be able to run blender, though I'm not >>> sure how far along the SDL1.3 port is. >> >> I was helping to mentor the GSoC project to port SDL 1.3 to Haiku, >> reviewing the patches and providing a lot of input. It's another item on >> my TODO list to help improve this more, but I am pretty sure our OpenGL >> implementation needs more work in general, SDL is just another client of >> that API and whether or not it is used directly or indirectly, it needs >> to improve. :-) > > If you can use software mesa opengl you could use that until hardware > supported better. But that's the problem... I am not even talking about hardware acceleration, it's our Mesa software renderer which still needs work. :-) Best regards, -Stephan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
