Hi, I just committed a patch to svn, fixing [#29151] rotate node wrong input (mixing up radians and degrees).
Angles in nodes have just been moved to consistent Radians values (ANGLE subtype of RNA Float property). You will still see them as degrees in the GUI, though, unless you chose otherwise in Scene properties, Units panel. Conversion from degrees to radians for old files is obviously done at loading time, but if you use a mixed pipeline of trunk and releases, be careful! WARNING! Loading a 2.60.4 file (or higher) into any previous version of Blender, your angles in nodes will have odd values (well, radians interpreted as degrees)! And if you save such file in a pre-2.60.4 version, the angle node values will be converted again when loaded in Blender 2.60.4 or higher... This affects following nodes: * Compo: Rotate, Defocus, ChromaMatte, Glare and DirectionalBlur * Shader: Mapping And all future code using the TexMapping struct’s rotation part (its rot member is now in radians). Best regards, Bastien Montagne _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
