Would it be worthwhile to work out a patch and offer that to the Blender developers ? Would that increase the chance to get this changed to a better and more consistent state ?
A gui where we only have "UV Map" (for the map) "UV Texture" (for the image) Is there a "standard procedure" which has to be used for such a change request ? -gaia- Am 13.11.2011 16:43, schrieb Daniel Salazar - 3Developer.com: > +1 I so agree with this, UV Layers / UV Coords and specially UV Maps are > good names, UV textures are NOT. an UV is NOT a texture, it's just a > mapping coordinate. Personally I'd like if it was called UV Map all over, > since it's correct, short and also a more standard name > > cheers > > Daniel Salazar > 3Developer.com > > > On Sun, Nov 13, 2011 at 9:32 AM, Jass<[email protected]> wrote: > >> Hi. >> I located following terms in Blender and Blender documentation: >> >> UV-Texture >> UV-Map >> UV Layer >> UV Texture Layer >> >> And it looks a bit like the terms sometimes get mixed up. >> I scrolled over different areas in the Blender-GUI and i found: >> >> in Image editor: >> >> - Export UV Layout >> >> In Object properties (texture section) >> >> - Mapping -> UV >> >> In Object Properties (Object Data Section) >> >> - UV Texture >> - UVTex (default name of new UV texture) >> - "Add UV Texture Layer" (in tooltip) >> >> In Modifer (UV Project Modifier) >> >> - UV Layer >> - UV Layer name (tooltip) >> >> ==== >> >> After trying to identify the differences between the above mentioned terms >> I derived the following definition for these terms. Please can you tell me >> if this is correct, or clarify where i am wrong ? >> >> UV Map: Map which relates the faces of a mesh to areas on a >> 2-dimensional image.** >> UV Texture Layer: Synonym for UV Map >> UV Layer: shortform of "UV Texture Layer" >> UV Texture: A texture which needs a UV Map to be projected on the >> surface of an Object >> >> ==== >> >> If the first 3 terms are indeed synonyms, then i propose to replace them >> by one single term. >> I think "UV Map" would be the one to use and then we have only: >> >> UV Map ( a map between faces on an object and corresponding >> locations on a 2D image) >> UV Texture (an image that uses a UV Map) >> >> what do you think about this ? If i am right then >> this change would make it much easier to understand UV texturing with >> Blender and it >> would become much easier to explain it... >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
