[Forwarding to bf-committers since it's not really cycles specific] On Nov 14, 2011, at 6:47 AM, David wrote:
> On Nov 13, 2011, at 2:29 PM, Brecht Van Lommel wrote: >> Hi, >> >> I think dithering by adding some random noise as Blender does >> currently isn't all that useful, and think that error diffusion should >> be added once. That's too slow for preview rendering though, and I'm >> not sure if dithering is really needed in the preview render. > > Okay, I agree that dithering the preview is probably not really > necessary. I wanted to see how fast error diffusion would be, > and you are right, my implementation takes about 200ms for > a HD frame, which is a bit slow for interactive preview. > The quality of the dithering is a bit nicer though, so maybe > this could be useful to have in trunk. >
> > _______________________________________________ > Bf-cycles mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-cycles
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