Sorry, typo, too early. I meant good. As in it is good that we have it. On Wed, Nov 16, 2011 at 7:27 AM, Knapp <[email protected]> wrote: > Get but it is on the to do list. > > On Tue, Nov 15, 2011 at 11:52 PM, Carsten Wartmann <[email protected]> > wrote: >> It is already possible to get this kind of motion blur in cycles. Switch to >> blender internal and use the sampled motion blur panel to setup. Then back >> in cycles you get mblur samples. Combine with an animation of the seed value >> and lower the cycles samples by factor of mblur samples. As result you get >> mblur with nearly no more extended render time. >> >> Carsten >> >> >> >> Knapp <[email protected]> schrieb: >> >>>I was just thinking today that Cycles could do motion blur without >>>taking a big CPU hit. I don't know much about all this so I bet my >>>ideas is wrong or old but I thought I would post it just in case. >>> >>>When we do animation the computer calculates tweens and moves stuff >>>for us. It does this once per frame. Cycles does many render cycles >>>per frame. It struck me today that if at each cycle pass you move the >>>object you would get a blur effect. I was also thinking that you might >>>move it every 100 out of a 1000 pass to get interesting stutter >>>effects. I look forward to hearing if my idea was good or only trash. >>>BTW I would love to see a pause on the main render. Cycles eat my CPU >>>alive and does not let me do much in the background. A nice/slow >>>button might be good too but I am sure I am not the first to say this. >>> >>>Thanks for all the really cool work!! I love cycles, dynamic paint, >>>motion tracking and ocean sim! All the other stuff is more in the >>>background but I am sure I will be loving it too once I find it! >>> >>>-- >>>Douglas E Knapp >>> >>>Creative Commons Film Group, Helping people make open source movies >>>with open source software! >>>http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php >>> >>>Massage in Gelsenkirchen-Buer: >>>http://douglas.bespin.org/tcm/ztab1.htm >>>Please link to me and trade links with me! >>> >>>Open Source Sci-Fi mmoRPG Game project. >>>http://sf-journey-creations.wikispot.org/Front_Page >>>http://code.google.com/p/perspectiveproject/ >>>_______________________________________________ >>>Bf-committers mailing list >>>[email protected] >>>http://lists.blender.org/mailman/listinfo/bf-committers >> >> -- >> Mühsam auf dem Telefon getippt :-) >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massage in Gelsenkirchen-Buer: > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ >
-- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
