Hey Brecht, Great! :) I hope you will merge the other UI changes from the Cycles branch as well, especially the new icon "+" icon.
Regards, Thomas Am 16.11.2011 21:36, schrieb Brecht Van Lommel: > Revision: 41935 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41935 > Author: blendix > Date: 2011-11-16 20:36:06 +0000 (Wed, 16 Nov 2011) > Log Message: > ----------- > UI: editor splitting widgets in corners now draw antialiased, also fix 1 pixel > inconsistency between bottom-left and top-right. > > Modified Paths: > -------------- > trunk/blender/source/blender/editors/screen/area.c > > Modified: trunk/blender/source/blender/editors/screen/area.c > =================================================================== > --- trunk/blender/source/blender/editors/screen/area.c 2011-11-16 > 20:03:54 UTC (rev 41934) > +++ trunk/blender/source/blender/editors/screen/area.c 2011-11-16 > 20:36:06 UTC (rev 41935) > @@ -169,8 +169,13 @@ > > static void area_draw_azone(short x1, short y1, short x2, short y2) > { > - int dx= floor(0.3f*(x2-x1)); > - int dy= floor(0.3f*(y2-y1)); > + int dx = x2 - x1; > + int dy = y2 - y1; > + > + dx= copysign(ceil(0.3f*fabs(dx)), dx); > + dy= copysign(ceil(0.3f*fabs(dy)), dy); > + > + glEnable(GL_LINE_SMOOTH); > > glColor4ub(255, 255, 255, 180); > fdrawline(x1, y2, x2, y1); > @@ -185,9 +190,10 @@ > fdrawline(x1, y2-dy+1, x2-dx+1, y1); > glColor4ub(0, 0, 0, 150); > fdrawline(x1, y2-2*dy+1, x2-2*dx+1, y1); > + > + glDisable(GL_LINE_SMOOTH); > } > > - > static void region_draw_azone_icon(AZone *az) > { > GLUquadricObj *qobj = NULL; > @@ -550,19 +556,19 @@ > az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); > BLI_addtail(&(sa->actionzones), az); > az->type= AZONE_AREA; > - az->x1= sa->totrct.xmin; > - az->y1= sa->totrct.ymin; > - az->x2= sa->totrct.xmin + AZONESPOT; > - az->y2= sa->totrct.ymin + AZONESPOT; > + az->x1= sa->totrct.xmin - 1; > + az->y1= sa->totrct.ymin - 1; > + az->x2= sa->totrct.xmin + (AZONESPOT-1); > + az->y2= sa->totrct.ymin + (AZONESPOT-1); > BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); > > az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); > BLI_addtail(&(sa->actionzones), az); > az->type= AZONE_AREA; > - az->x1= sa->totrct.xmax+1; > - az->y1= sa->totrct.ymax+1; > - az->x2= sa->totrct.xmax-AZONESPOT; > - az->y2= sa->totrct.ymax-AZONESPOT; > + az->x1= sa->totrct.xmax + 1; > + az->y1= sa->totrct.ymax + 1; > + az->x2= sa->totrct.xmax - (AZONESPOT-1); > + az->y2= sa->totrct.ymax - (AZONESPOT-1); > BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); > } > > > _______________________________________________ > Bf-blender-cvs mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-blender-cvs -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
