Hi all, Here's a summary of today's topics:
1) Blender 2.61 progress - Splash screen: Ton suggests to have judges not held a contest anymore, but have them make a pick from public posted awesome (cycles) renders. The old judges have to appoint new ones still. - Campbell: Add-ons now are included in Blender under testing section: http://blenderartists.org/forum/showthread.php?237125-New-Addons-Included-by-Default - Test build: next wednesday we'll advertise official test build for everyone on blender.org. Platform maintainers for OSX/Linux are OK. Nathan Letwory has time too? (Need work for Cuda still...). - Camera/motion tracking docs in wiki now: http://wiki.blender.org/index.php/Doc:2.6/Manual/Motion_Tracking - Start of release log is here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.61 - Bug tracker: we have 2 weeks before release candidates get made. Everyone please help going over the list of open issues! 2) Other projects - Jens Verwiebe mentions: Bullet physics library has thread support now; would be nice target for 2.62 Game Engine. - Brecht: code review is awaiting for UV tools and GE lighting, both 2.62 targets: http://codereview.appspot.com/4961053/ and http://codereview.appspot.com/5306077/ - Attention to patch tracker would be awesome too... - BMesh: it progresses steadily. If this can be ready for 2.62 is not sure... Brecht offers help with Cycles-related mesh code porting. Proposal: Ender and Campbell make a BMesh-friendly migration plan, even when it means freezing all code using old mesh code (DNA_mesh_types.h and BKE_mesh.h). Next meeting we try to agree on it. Thanks, -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
