It seems like there is (again) an OpenGL drawing bug with Intel cards [1]. The issue seems to be with GL_LINE_STRIP drawing in combination with color changes during begin/end blocks, which messes up "shaded" node lines (line from selected to unselected node). Similar bug has been reported in the logic editor in the same ticket (no confirmation yet).
I can't actually test this myself due to missing hardware (Intel i915), would be great if a coders with this equipment could check and confirm (logic editor only, has been fixed for nodes by using GL_LINES). Cheers [1] http://projects.blender.org/tracker/index.php?func=detail&aid=29427&group_id=9&atid=498 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
