Hi all, Here's a summary of todays topics:
1) Blender 2.61 release progress - Translation (.po) files: will be added to svn tomorrow by Bastien Montagne. Meeting agrees that .po files should be added before we enter BCon4 (official release candidate builds). - Motion tracker: Keir Meirle has updated solvers, using a hybrid of previous methods. Camera tracking is working great. - Motion tracker: Sergey Sharybin was trying to finish object tracking as well, but couldn't finish it today yet. - Meeting then spent a long time on pros and cons of having last minute cool features - like object tracking. Basically the module owner (Sergey) could decide it's good enough to add today or tomorrow. But if it needs more time (week or more) to mature, it's better to wait. Sergey thinks he'll wait for 2.62 with it... but we don't exclude a miracle. :) - As planned, we move to BCon4 tomorrow: all work for release has been wrapped up, we make release candidates and focus on essential bug fixes only. - Release Candidate build call: this tuesday evening (EU time). - NOTE!! Files saved with svn trunk Blender, between Nov 29 and Dec 4, have a delta scaling issue, which makes objects appear zero scaled. Best solution then is to run this 1 liner in the python terminal: >>> for ob in bpy.data.objects: ob.delta_scale = (1,) * 3 - To get ready for a fabulous release, we do a call for demos! We can use excellent files to show all the new features in 2.61. Mail links to files to this list? - Thomas Dinges added a cool Cycles test material blend file in svn: http://temp.dingto.org/bmps_glass_2500.png https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/rendering/cycles/ 2) Other projects - Antonis Ryakiotakis (Psy-Fi) worked on improved selection code, it appears ATI cards keep badly supporting OpenGL's standard (but ancient) glSelect() function. http://blenderartists.org/forum/showthread.php?238426-why-is-gl_select-still-used-to-select-objects-in-Blender/page2 http://www.pasteall.org/26958/diff More tests will be needed; especially if ATI/AMD really didn't fix this in last year... - Campbell Barton reminds everyone about the BMesh compatibility issue: is it needed to save out in new .blend files Meshes that will read in old binaries still? Ton suggests to make decision next week, after examining issue closer. -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
