I keep finding cases were I need a stack modifier that drops something to the ground. Examples of this are:
A big group of trees that are in the dirt but the dirt is done with a cloud texture into a displacement mod. Getting each tree to the right place is a real pain. Then you adjust the cloud text and have to do it all over again. A boat on dynamic or ocean sim water. How do you get it to float with the waves in an animation? With ocean sim you don't even have an animated mesh to parent to. Being able to drop a vert to the water surface would be great. In the case of a big ship you might even want to drop 4 points on the ship to the water surface and not just a point of the surface but an average of the surface in an area under the boat. A car driving over rough ground in a film. Also a real pain to do but a drop to mesh surface would be great! Perhaps for each wheel. Mod options: to surface or plane or coordinate like +100 X. Surface as defined by a vert, surface point or an averaged area Direction (a vector?) to fall. Depth of penetration into surface. What is doing the touching, IE a point from the object or an offset from origin or the lowest surface etc. Perhaps some way to make the 4 points of a car that touch change the rotation of the object with possible locking of axis (plural form?). Possible problems is that it is heading into the direction of physics and might need more data, for example over time, than is easy to implement. Even with these limits I would find it useful even as a simple drop to point along an axis but much better as drop to surface. I am sure something like this must exist for the BGE but I want it for film and still picture making. I found this script. http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Object/Drop_to_ground Is there anything else that I might have missed or another way to do this? -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
