>> but we still can't compile the full kernel. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/OpenCL note: __TRANSPARENT_SHADOWS__ is actually working in some ATIs [win and osx].
Thus the ones that seems to fail to compile in all ATIs are: __TEXTURE__ and __MULTI_CLOSURE__ . That doesn't mean they work in all ATIs though. e.g. in OSX __SVM__ works in my computer but not in Jens' ATI. -- Dalai 2011/12/15 Brecht Van Lommel <[email protected]> > Here are the details for the AMD issue. It has been reported to AMD, > and they fixed the first issue we had, but we still can't compile the > full kernel. > http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/OpenCL > > For Cycles, I don't really care about OpenCL vs. CUDA languages > really, the code is such that it can compile for both and no specific > CUDA feature is needed. The difference is in the compiler > implementations. > > Brecht. > > On Thu, Dec 15, 2011 at 10:16 AM, Erwin Coumans <[email protected]> > wrote: > > AMD open sourced their OpenCL GPU LLVM backend a few days earlier, > > http://lists.cs.uiuc.edu/pipermail/llvmdev/2011-December/046136.html > > > > No matter how hard NVIDIA pushes their CUDA tech, > > I think it is unlikely that Intel, AMD and others will dropping > > support for the open standard OpenCL in favor of CUDA. > > > > By the way, I hear comments by Brecht that AMD OpenCL is lacking > > for Cycles. Where are the details on that? > > > > Thanks! > > Erwin > > > > > > > > On 14 December 2011 23:54, Reuben Martin <[email protected]> wrote: > > > >> The devil is in the details. Nobody really knows yet, as they have only > >> made > >> the announcement. I don't think you can actually get ahold of anything > yet. > >> And they haven't indicated what licenese it is to be released under. > >> > >> -Reuben > >> > >> On Thursday, December 15, 2011 12:47:32 AM Davis Sorenson wrote: > >> > To quote from the linked article: > >> > "NVIDIA today announced that *it will provide the source code* for the > >> new > >> > NVIDIA® CUDA® LLVM-based compiler *to academic researchers and > >> > software-tool vendors*, enabling them to more easily add GPU support > for > >> > more programming languages and support CUDA applications on > alternative > >> > processor architectures." > >> > > >> > While It does mention opening (In the title) and source code, the > wording > >> > is a bit strange. Do they mean that it will be "Shared-source" like > some > >> > Microsoft products, or do they mean that it will be under an > open-source > >> > license? Just thought I would point this out. Either way this is good > >> news, > >> > but if it's real open-source it's much better news. > >> > > >> > Davis > >> > > >> > On Thu, Dec 15, 2011 at 12:42 AM, Reuben Martin <[email protected]> > >> wrote: > >> > > With all the headaches of trying to make Cycles work properly with > >> > > OpenCL, I > >> > > thought it was interesting that Nvidia has now open sourced with > CUDA > >> > > compiler > >> > > as well as the documentation of the intermediate representation. > >> > > > >> > > > >> > > > >> > http://pressroom.nvidia.com/easyir/customrel.do?easyirid=A0D622CE9F579F0 > >> > > 9&version=live&releasejsp=release_157&xhtml=true&prid=831864 > >> > > > >> > > In theory, this could mean that CUDA could eventually be ported to > >> > > non-nvidia > >> > > architectures. > >> > > > >> > > > >> > > > >> > > -Reuben > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
