Am 29.01.2012 17:00, schrieb Sergey Sharybin: > Hi, > > It's kind of already implemented. The problem is: modifier can't add new > materials to object, so if right operand (which is getting subtracted) has
"Can't add" means the modifier has no access? Or a Blender limitation? I am not a dev, so I cant imagine why this could be ;-) Add a new slot, link a material to it is something I have done in Python many times. > some materials which doesn't exist in left operand (from which > object subtracts) there'll be some artifacts in texturing. The only way for > now is to manually add material from right operand to left operand and then > they should be nicely reused. Indeed! Thats great for my purpose. Thanks for clarify this. Needs to put somewhere in the docs. Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
