On Tue, 2012-01-31 at 13:37 +0200, Toni Alatalo wrote: > for SL, the Blender Collada export for animated meshes+skels to GLGE > doesn't break. I can put a little working demo up now with the current > exports and update it when changes are made in Blender.
ok is online now at: http://www.realxtend.org/webnaali/animtest.html screenshot of the expected result (with chrome or recent firefox etc) http://www.realxtend.org/download/glge-animtest.png plays back a set of motion captured animations in a loop. the mesh and the skeleton is from Make Human btw. that collada is exported apparently with a fairly old version :) Blender 2.56.0 r34074 next step i think is to verify that current Blender gives the same correct result. the blend is available in http://www.realxtend.org/download/4avatars.zip is someone wants to repeat or use that for some purpose btw (is creative commons some liberal license). if there is some more suitable forum for collada test and dev talks let's use that to not flood this one in the future. > > Domino > ~Toni same. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
