I'm sorry I couldn't commit my python export plugin yet, I'm on a trip and then I'll be attending GDC. After that I hope i'll have a little more time for this.
Juan On Tue, Feb 7, 2012 at 4:36 PM, Ton Roosendaal <[email protected]> wrote: > Hi, > > We're going in a circle now again, back to where it all started! > > Let's try to solve this complex issue in tiny little steps with Gaia > Clary's team. > They are actual stakeholders (= they use and need collada). If more > stakeholders pop up we can add them to the team too, and together they can > define what to use for testing and validation. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 7 Feb, 2012, at 20:04, Erwin Coumans wrote: > > > I agree we need to test our COLLADA exporter AND our COLLADA importer, > > against various applications. > > > > In addition, you might want to test your export/import using the > > official conformance test: > > http://www.khronos.org/conformance/implementers/collada > > (I think this test became available free of charge) > > > > Thanks, > > Erwin > > > > > > > > > > On 7 February 2012 09:34, Brecht Van Lommel <[email protected]> > wrote: > >> Hi, > >> > >> On Tue, Feb 7, 2012 at 10:28 AM, Arystanbek Dyussenov > >> <[email protected]> wrote: > >>>> At the moment i only can verify that the exported rig and > >>>> the mesh weights are now recognized from the > >>>> Second Life Importer. But it would be of a much higher value > >>>> if there where some "Collada standard viewer" where we can > >>>> check the exports. > >>>> > >>>> > >>> I think we could use FX-Composer. It is free and, as it seems to me, > has a > >>> good level of COLLADA support. > >> > >> I think we should not make the assumption that there is a standard > >> viewer that we can check everything against, in practice it just needs > >> to be tested against many applications like MeshLab, Sketchup, Max, > >> Maya, ... same as was done for FBX. Otherwise you just end up fixing > >> things for one application and breaking it for others again. > >> > >> Brecht. > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
