I have to agree that the placement of the 3d cursor should be changed from the current LMB implementation. I don't place the 3d cursor with left mouse as it's too imprecise and usually select a vert./object and then place the 3d cursor on the vert or to the center of the object with Shift+S (which I use a ton). Shift+LMB would be a good default for this as it would stop the accidental placement of the cursor when you miss a vert or click onto the 3d window when using 2 monitors etc.
Border select would probably (IMHO) be better with left mouse, though maybe something like Shift+LMB for add and Shift+Alt+LMB for subtract, so it doesn't interfere with the widget, 3d view rotation or marquee select, though I'm fine with the current B key implementation. On 27/02/2012 16:35, Jonathan Williamson wrote: > Personally I don't feel too strongly about the LMB-drag for border select, I > don't mind B at all. But the cursor placement is the one that I feel really > needs to be changed. I would have to disagree with the "dumbed down" > statement, I'm not sure how changing it to Shift + LMB is dumbing it down? I > can completely agree that we should not dumb Blender down just for the new > users, but there are some things that can be changed that will benefit nearly > all users, new and professional alike. > > In general the 3D Cursor is used for precision editing, which means that you > will very seldom place the 3D Cursor with your mouse. Most often you'll place > the cursor by snapping it to an existing very or the grid. Or at least that > is my experience, in which case switching it to Shift + LMB would do nothing > but benefit the workflow because you would be less likely to inadvertently > place the cursor where you didn't ant it. > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
