Wouldn't AO be a post process, given you are sampling irradiance, then 
put ao on top after each sample instead of building on th ao'd sample, 
wouldn't that allow for multiply, add and subtract

On 29/02/12 05:03, Brecht Van Lommel wrote:
> Hi,
>
> Well, there's a bit of a problem implementing that, it's not possible
> to do with progressive rendering. It would need an integrator that
> renders all samples for one pixel and then multiplies, which doesn't
> fit the current design of progressively taking more samples. An
> integrator that works more like this may be added at some point, but
> that may be a while.
>
> Only thing I can suggest at the moment is multiplying Direct +
> Indirect Diffuse with AO in the compositor.
>
> Brecht.
>
> On Tue, Feb 28, 2012 at 6:05 PM, Carsten Wartmann<[email protected]>  wrote:
>> Am 28.02.2012 17:45, schrieb Brecht Van Lommel:
>>> Revision: 44523
>>>             
>>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44523
>>> Author:   blendix
>>> Date:     2012-02-28 16:45:08 +0000 (Tue, 28 Feb 2012)
>>> Log Message:
>>> -----------
>>> Cycles: ambient occlusion support, with AO factor and distance, and a 
>>> render pass.
>> Nice! Is "Multiply" also planned? (or possible)
>>
>> Carsten
>> --
>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>> Homepage:         http://blenderbuch.de/
>> Das Blender-Buch: http://blenderbuch.de/redirect.html
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