This has always bugged me.  Pulling the information that I need out of that
stats header always feels slower than it should be because you have to
visually and mentally play puzzle games to figure out the information that
you are after.  (Even while righting this I looked at my header and said to
myself, "La: 1 - what the hell is that...  ...  oh, lamps."  This happens
all the time.  When I don't need to put objects on another layer it's slow,
when I do, it's tedious.  Anyway, I made a mockup of what I would like to
see.

A mouse over of the header stats will bring up a flyout of all the relevant
stats in a much more organized and readable manner.  I personally would
like to see just a 'stats' button because the header looks messy to me, but
I'm sure many love those stats with no mouse movement.  Anyway, here is the
quick mockup - we could also add icons for face/verts/edges that are
already in the 3dview header to make this more readable.

Without further ado: The mockup

http://img716.imageshack.us/img716/7656/ss20120308170416.png

On Thu, Mar 8, 2012 at 10:39 AM, Ton Roosendaal <t...@blender.org> wrote:

> Hi,
>
> Such changes we better not do. This statistic should be a reliable piece
> of information for the scene. Selection can be drawn next to it, but not
> instead-of.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 8 Mar, 2012, at 19:26, Gaia Clary wrote:
>
> > this patch seems to do what i propose:
> >
> >     http://www.pasteall.org/29834
> >
> > In object mode it shows the derived facecount and derived vertex count
> > of the selected objects.
> > In edit mode it displays the mesh facecount and the mesh vertex count .
> >
> > When i change the selection in Object mode, the numbers update as
> expected.
> > When i add/remove/modify a modifier in object mode, the numbers change
> > as expected.
> > When i select the visible scene, i get the old numbers as expected.
> >
> > cheers,
> > Gaia
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
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