You might find this interesting, "Brian Karis links to my LogLUV post while pointing out that there’s another kid in town: RGBM color encoding. In fact, we are using a version of RGBM (different from Brian’s), not LogLUV, to represent HDR in God of War III. A third version of RGBM is described by Malte Clasen in HDR values in 8 bit RGBA pixels." (see the links in the actual post)
http://realtimecollisiondetection.net/blog/?p=93#more-93 Lots of worthwhile reading... _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
