Hi Seth,

I was the one that sent you that message on Kickstarter (Summary: There was
very little information about who/what/how on the Kickstarter page, and I
asked a lot of things about it).
When I sent that it was more in the interest of best practices, letting
everyone that would eventually be involved know, but essentially making
sure that whatever money you raised didn't get wasted due to lack of
coordination, which is why the vague details on the Kickstarter page
worried me. I don't imagine anyone is offended. It's open source, you can
do whatever you like. :)

Davis

On Mon, Mar 12, 2012 at 8:18 PM, Pittsburgh Filmmakers Institute <
[email protected]> wrote:

> Hi blender devs.
>
> I was wondering if there would be any interest in having a kickstarter
> project
> started for someone to work on Blender's VSE, taking most of the ideas from
> places like http://wiki.blender.org/index.php/Dev:Ref/Requests/Sequencer
>
> OK, I admit...I already /have/ started a kickstarter, primarily out of
> ignorance for how software development really SHOULD be done (ie, talk to
> the
> real devs FIRST).  So I am hoping that if you've seen news of my
> kickstarter
> page, you have not been too offended.  So I'm here to bounce the idea off
> of
> you developers now, with the intention of either earning your approval, or
> else to be told that I've over-stepped my bounds and that I should take the
> kickstart project offline.  Any offense was purely borne of my ignorance,
> and
> not intended to be a personal afront to you, the Blender devs, or your
> code,
> priorities, or hard work.
>
> Thanks,
>
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
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