On Tue, Mar 13, 2012 at 9:47 PM, Campbell Barton <[email protected]> wrote: > Regarding http://www.pasteall.org/30003 > > Rather then adding "half-inch", "thirtysecond-inch"... etc, think it > would be better to add a flag to "inch" that it can display as > fractions. > > This is some more work but avoids adding cruft. > > The other thing that is tricky is how to correctly parse this back as > input, since the buttons can take arithmetic as input, mixed with > dimensions... > "-1/4\"" > > would currently translate to... > -1/4*0.0254 > > Its possible that imperial unit display cant be easily parsed (or it > might have to have a custom parser written) > this may be harder to solve if we are to keep > button-display-as-button-input working.
I know that people used to imperial units have a hard time with metric but I really think that people need to change to metric and forcing Blender to work with all these strange units is a big waste of time. BTW I come from the USA. Being able to enter units in imperial units is nice but why not just let the readout be in normal units. I mean 1/4 and inch is ok but so is .25 and in a lot of ways it is way easier to think in the second way. As an American I think having units like 2 feet 6.25 inches is just fine. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
