Hi, that's a nice solution. Daniels mockup looks much better. :) +1 to Martins proposal here.
Thanks! Thomas Am 14.03.2012 23:57, schrieb Martin Poirier: > If the level of transparency can be controlled, with a nice default (maybe a > bit less transparent than what you have there, Smooth and Nudge are still > hard to read), then everyone can have it their way. > > Martin > > > > >> ________________________________ >> From: Daniel Salazar - 3Developer.com<[email protected]> >> To: bf-blender developers<[email protected]> >> Sent: Wednesday, March 14, 2012 6:39:21 PM >> Subject: Re: [Bf-committers] Sculpting UI issue >> >> I'm with Nick, the addition was obvious and needed, I think this is just a >> "coder art" issue :) >> >> what about something like this >> >> http://www.pasteall.org/pic/show.php?id=28433 >> >> cheers >> >> Daniel Salazar >> patazstudio.com >> >> >> On Wed, Mar 14, 2012 at 4:35 PM, Antony Riakiotakis<[email protected]>wrote: >> >>> Maybe I am old fashioned but I find the newer labeled text easier to >>> find and read. Discerning the name among different shapes is a bit >>> confusing to the eye. >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
