Hi All, I am currently studying libre geospatial tools such as QGIS and GRASS, at community college in Nevada City, CA. http://qgis.org http://grass.fbk.eu/
I would like to figure out how to use Blender3D for geospatial analysis and visualization. For instance, there is a nation wide survey of elevation data, in the United States, called the National Elevation Dataset (NED). I would like to take some known terrain data (from NED, LIDAR scans, etc.) and distort a Blender3D primitive (such as a grid) to simulate the terrain. This would open up many doors such as watershed simulation, fire simulation, city planning, game development, etc.. There are several file formats involved in geospatial systems, most of which are already handled by Python GDAL/OGR. I think that my proposal is to integrate these tools into Blender3D via the compositor, game engine, or some other means. The compositor seems like a strong candidate for geospatial process modeling. http://webhelp.esri.com/arcgisdesktop/9.2/index.cfm?TopicName=An_overview_of_ModelBuilder I appreciate any feedback and/or mentorship that members of this community can provide. Would this be a worthwhile GSoC project? Thank you for your time and consideration. --Brylie Oxley _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
