No conflicts from me :) I had intended to return to dynamic sculpting
when I've finished other sculpt stuff, but if you're available to work
on it for GSoC that's even better. I would suggest that your proposal
could use more detail though -- even if your final implementation ends
up different, it would be good to talk more about how you currently
expect dynamic sculpt with BMesh to look like.

Thanks,
-Nicholas


On Sat, Mar 31, 2012 at 11:31 AM, Antony Riakiotakis <[email protected]> wrote:
> Perhaps I should clarify "conflict of interests", which is conflict of
> interest in coding the feature rather than the legal kind :)
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