No conflicts from me :) I had intended to return to dynamic sculpting when I've finished other sculpt stuff, but if you're available to work on it for GSoC that's even better. I would suggest that your proposal could use more detail though -- even if your final implementation ends up different, it would be good to talk more about how you currently expect dynamic sculpt with BMesh to look like.
Thanks, -Nicholas On Sat, Mar 31, 2012 at 11:31 AM, Antony Riakiotakis <[email protected]> wrote: > Perhaps I should clarify "conflict of interests", which is conflict of > interest in coding the feature rather than the legal kind :) > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
